XpmCreatePixmap(3)

NAME
XpmCreatePixmap - create a pixmap

SYNOPSIS

int XpmCreatePixmapFromData(Display *display, Drawable d, char **data, Pixmap *pixmap_return, Pixmap *shapemask_return, XpmAttributes *attributes);

int XpmCreatePixmapFromBuffer(Display *display, Drawable d, char *buffer, Pixmap *pixmap_return, Pixmap *shapemask_return, XpmAttributes *attributes);

int XpmCreatePixmapFromXpmImage(Display *display, Drawable d, XpmImage *image, Pixmap *pixmap_return, Pixmap *shapemask_return, XpmAttributes *attributes);

ARGUMENTS

display
    Specifies the connection to the X server.

d   Specifies which screen the pixmap is created on.

buffer
    Specifies the location of the buffer.

pixmap_return
    Returns the pixmap which is created if the color None.

shapemask_return
    Returns the shape mask pixmap which is created if the color None is used.

attributes
    Specifies the location of a structure to get and store information.

image
    Specifies the XpmImage.

DESCRIPTION

  XpmCreatePixmapFromData
To create a Pixmap from an XPM data, use XpmCreatePixmapFromData. The XpmCreatePixmapFromData function creates X images using XpmCreateImageFromData() and thus returns the same errors. In addition on success it then creates the related pixmaps, using XPutImage, which are returned to pixmap_return and shapemask_return if not NULL, and finally destroys the created images using XDestroyImage. Do not forget to free the returned pixmaps, the colors, and possibly the data returned into the XpmAttributes structure when done.

  XpmCreatePixmapFromBuffer
To create a Pixmap from an XPM buffer, use XpmCreatePixmapFromBuffer. The XpmCreatePixmapFromBuffer function works the same way as XpmReadFileToPixmap (), it just calls XpmCreateImageFromBuffer instead of XpmReadFileToImage.

  XpmCreatePixmapFromXpmImage
XpmCreatePixmapFromXpmImage creates X images calling XpmCreateImageFromXpmImage () with the given XpmImage and XpmAttributes, then it creates the related pixmaps which are returned topixmap_return and shapemask_return using XPutImage. Finally it destroys the X images with XDestroyImage. When finished the caller must free the pixmaps using XFreePixmap, the colors using XFreeColors or the application equivalent function when the standard Xlib functions are not used, and possibly the data returned into the XpmAttributes using XpmFreeAttributes.

SEE ALSO
XpmCreatePixmapFromBuffer(3), XpmCreatePixmapFromData(3), XpmCreatePixmapFromXpmImage(3)